Travis Strikes Again: No More Heroes | |
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Developer(s) | Grasshopper Manufacture |
Publisher(s) | Grasshopper Manufacture (Switch) Marvelous (PlayStation four & PC) |
Director(south) | Goichi Suda Ren Yamazaki |
Producer(south) | Goichi Suda Kazuyuki Kumagai |
Designer(south) | Goichi Suda |
Programmer(s) | Toru Hironaka |
Artist(s) | Boneface Yūsuke Kozaki |
Author(s) | Goichi Suda Masahi Ooka Keita Takayanagi |
Composer(south) | DJ Abo DJ 1-ii |
Series | No More Heroes |
Engine | Unreal Engine four |
Platform(south) | Nintendo Switch PlayStation iv PC |
Release engagement | Nintendo Switch January xviii, 2019 PlayStation 4, PC October 17, 2019 |
Genre(south) | Hack and Slash |
Mode(s) | Unmarried-player, Multi-player |
Rating(due south) | CERO: D PEGI: xvi+ USK: 16 ESRB: M OFLC: M |
Travis Strikes Again: No More Heroes (トラヴィス・ストライクス・アゲイン ノーモア★ヒーローズ Toravisu Sutoraikusu Agein Nō Moa Hīrōzu) is an action-adventure hack-north-slash game developed and published Grasshopper Manufacture for the Nintendo Switch and published by Marvelous (PlayStation 4 and PC) equally the third installment in the No More Heroes franchise. The game was start teased at the Nintendo Switch presentation on January 13, 2017 equally "Travis Touchdown'southward big comeback" and a teaser trailer was released during the Nindies Summer Presentation on August 30th, 2017 revealing the game as the third No More Heroes installment with the title "Travis Strikes Once more". It was released on January xviii, 2019.
The game is powered by Unreal Engine 4, and has collaborations with other indie developers, in which elements from their games are implemented in the games Travis will go through, every bit Hotline Miami is shown on his Tv.
On November 14, 2018, Grasshopper Manufacture appear that Travis Strikes Again would receive a physical edition which would be distributed past Nintendo. The physical version of the game is also bundled with a flavor pass. The developers have confirmed that some of the additional content volition include a new playable character, a new scenario, and a new stage.
While part of theNo More Heroes serial, Suda does not consider the game a directly sequel to the previous titleNo More than Heroes two: Desperate Struggle, but a fresh start for the character Travis. Despite this, the story is clearly written as a direct sequel to No More Heroes ii, heavily and direct drawing from events from the previous ii games.
Contents
- 1 Plot
- 1.one DLC #2: Bubblegum Fatale
- 2 Connections to by Grasshopper titles
- 3 Evolution
- 4 Reception
Plot [ ]
Seven years later the events of No More Heroes two: Desperate Struggle, a one-time professional baseball histrion turned assassin named Badman is on the run from the Smith Syndicate. He is tracked down by 1 of the syndicate's assassins, Dan Smith, who is seeking retribution for being double crossed. Badman justifies his deportment as beingness for the sake of his own survival, as he wishes to become revenge on Travis Touchdown, who had murdered his girl, Bad Girl, during the events of No More than Heroes. Dan successfully tracks down Travis' location, granting Badman a Death Ball and assuasive Badman to live, nether the condition that he impale Travis, and utilize the ball to resurrect his daughter.
Travis - now 37 years former - has isolated himself and lives in a camper in a forest in Texas, where he spends his time playing video games. When Badman attempts to ambush Travis, the two accidentally awake a dormant video game console in Travis' possession - the "Death Bulldoze MK-Two". The panel reacts to Badman's Death Brawl, and the two get transported into the video game that's contained in it. Travis and Badman larn from the console'due south AI construct, Death & Drive, that the unreleased panel was created past Dr. Juvenile, and completing the six Expiry Assurance that comprise the simply games developed for the console will grant its player one wish. The two form a truce, opting to team up to locate every Decease Ball, and defeat all of the games, in guild to resurrect Bad Daughter.
The game explores Travis' current circumstances and Badman's backstory in visual novel portions that are set between each Expiry Bulldoze game. In the final vii years, Travis had married sometime UAA confidant Sylvia Christel, and had ii children, though he abandoned his family for their safety, as assassins kept showing upward to battle Travis. In his search for the Death Balls, Travis ends up traversing the planet and meeting characters from other Suda51 games, such as Kamui Uehara from The Silver Example, and Mondo Zappa from Killer Is Dead. Travis also receives information almost Dr. Juvenile and her past through fax letters from her purported married man, learning that Juvenile is a war orphan with genius intellect and an analogousness for video games, who was hired by the US government to develop advanced engineering. She besides implemented elements of her history and upbringing into the Expiry Drive's games, such as basing the murderous Doppelganger on her adoptive male parent. Travis learns that the "Death Drive MK-II" was designed as a car that would create clones of its users, and that while it was initially intended for space travel, the government had re-purposed it to be a super soldier program - a prospect which caused Juvenile to sabotage the projection in an human action of defiance, and go into hiding. Despite this, the mother machine responsible for its protocols withal lays dormant inside the CIA, and Travis is warned that completing all six Death Ball games will cause information technology to reboot, allowing the government to continue developing super soldiers. He is also alerted that should it be reactivated, Juvenile would destroy the United States in retaliation for everything she had been put through during her service to the government.
Despite warnings, Travis and Badman successfully complete every Death Ball; however one of the games - Killer Marathon - turns out to be an incomplete version of the game. As such, when they wish for Bad Girl's resurrection, she ends upwardly being resurrected in the course of a canis familiaris. Travis afterward ends upwards locating a prototype for a Death Ball which, rather than transporting him into a video game, transports him directly into the CIA. Massacring his style through the facility he locates the Death Drive mother motorcar which is being guarded past Dr. Juvenile, who has infiltrated the facility and taken the form of "White Sheepman". Travis, expressing respect for her talents and sympathy for her suffering, reluctantly battles and ultimately defeats her. He interacts with the female parent machine and is transported to Mars, where he meets John Winter; the creator of the very original Expiry Drive and Juvenile's mentor. Winter explains that he retired to Mars to escape Globe'south problems, and safeguards the planet, opposing the government'southward plans to immigrate there. He offers Travis the opportunity to stay on Mars and live a "perfect life". Travis declines, realizing that he tin't abandon his past, and deciding to face his problems head on. Winter responds past decapitating Travis, as the simply fashion for him to return is to "die".
Back on Earth, Travis is approached by his cocky-proclaimed pupil, Shinobu Jacobs, who asks him to return from hiding, equally the assassins expect. Travis concurs, desiring bloodshed. In a playable post-credits segment, Travis is controlled from a 3rd person perspective similar to the previous No More than Heroes games, gear up in a default Unreal Engine level. While attempting to approach a dummy, Travis berates the player for treating the area like a game, saying that they're currently "in development".
DLC #2: Bubblegum Fatale [ ]
Following the events of the principal campaign, Travis and Shinobu are intercepted past Travis' twin brother Henry, who is now office of an enigmatic order with a vendetta confronting Travis. Travis and Shinobu prepare to battle confronting his subordinates before they're interrupted by a pair of villainous alien lucha libre wrestlers bent on world domination, and a self-proclaimed super hero named "Notorious". When Travis questions the sudden presence of the new characters, Shinobu wonders whether they are foreshadowing "the next game". The standoff is once again interrupted, this time by Death & Bulldoze, who are seeking revenge against Travis. He manages to beat them in a game of Burn Pro Wrestling, obtaining the location of the completed version of the Killer Marathon Expiry Brawl, which is in the possession of Travis' wife, Sylvia Christel. Travis returns to her estate, obtaining the Death Ball and reconnecting with his daughter and wife in the procedure. After beating the completed version of Killer Marathon, Travis and Badman successfully resurrect Bad Girl. Travis too sees a glimpse of the Expiry Drive mother car, which states that coding has been completed.
Connections to past Grasshopper titles [ ]
Travis Strikes Again is described in its opening video in Version 1.02 as a 20th Ceremony Commemorative Title and equally such information technology contains numerous references and connections to other Grasshopper games. The opening video is gear up from the lens of killer7, using its graphics and the characters Dan Smith, Christopher Mills and Curtis Blackburn, too as its "Celtic" Building. By characters Sundance Shot (Blossom, Sun, and Rain: Murder and Mystery in Paradise), Uehara and Kosuke Kurumizawa (The 25th Ward: The Silver Case), Garcia Hotspur and Johnson (Shadows of the DAMNED) and Mondo Zappa (Killer Is Dead) also interact with Touchdown, and Nigel McAllister (Diabolical Pitch) is briefly referenced. One Expiry Drive Mk II game begins usually before revealing itself to exist a Shadows of the DAMNED sequel complete with an opening cutscene and references to unlike characters and the original game's development process peppered throughout. Michael Gough, Steve Blum and Greg Ellis likewise reprise their roles equally Dan Smith, Garcia Hotspur and Johnson, as well as voicing new characters in Travis Strikes Again.
Once once more Travis Touchdown has a motorcycle at his side, nevertheless it does non resemble either of his previous two makes, Schpeltiger and Schpeltiger 2, and may be a new model altogether.
Evolution [ ]
Following the release of No More Heroes 2, Goichi Suda had been looking for an opportunity to continue the serial, just became decorated with other projects, such as his interest with Let It Die. In mid-2016, as work on Permit It Die was concluding, he was invited to one of Nintendo's pre-release developer meetings for the then-upcoming Nintendo Switch. While the console was different from the Wii, it offered similar motion-based features through the Joy-Con, and he recognized he could revive No More Heroes for the organization. He felt the game would fit in well amid the planned Switch titles like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.
Suda considered the No More Heroes series as "fun slash 'em up kind of games", but with Travis Strikes Again, he wanted to play around with the history of video games and the idea of retro games, and "how Travis would interact with the private rules and the private vibe from each game". The six games are new games developed for the championship, some in homages to existing indie games, with at least one existence a vector scan game. When originally announced, some took Suda's comments to reflect that the levels would be set within bodily indie games like Hotline Miami, simply Suda after clarified that these games would be featured every bit "T-shirt collaborations", with Travis able to unlock and habiliment clothing items that promote these indie games, a concept he came up with while seeing various game expositions like PAX Due west. One such title is Hyper Light Drifter, with Nintendo of America showcasing Travis's shirt alongside announcing the game's release on the Switch. Suda wanted players to run into Travis equally a fan of indie games, not only to give recognition to the indie game scene, but due to his belief that Grasshopper is similar to an indie programmer, and he wanted to bear witness his support of the upwardly-and-coming smaller studios. He estimated that there will be at least 15 indie games represented in Travis Strikes Again, with titles to be revealed as part of the ongoing promotion. The game would also see the addition of t-shirts from The Fable of Zelda: Wind Waker, The Legend of Zelda: Majora'south Mask and Zelda II: The Run a risk of Link that grant Travis a spin assail. The idea of crossing between games was partially influenced by the movie Existenz. UK artist Boneface contributed designs for the game's boss battles.
In that location volition also be sections of the game that employ the standard gameplay arroyo as the other No More Heroes titles. I goal of the game for Suda was to accept it exist completely playable on a unmarried Joy-Con controller for the Nintendo Switch version, simplifying the controls compared to the second game. Reporters from Eurogamer and Polygon have taken Suda'southward comments that the game may support multiplayer, since the Switch supports 2 Joy-Con. Suda was unable to speak on this under confidentiality at PAX West, but did tell reporters who asked well-nigh this that at that place are "two chief characters, so draw your own conclusions, if you want".
The game is being developed in Unreal Engine 4. At the fourth dimension of reveal, Robin Atkin Downes, the voice of Travis in the previous titles, had reportedly not been asked to reprise his role in Travis Strikes Once more. He was later confirmed to be returning to the role in December 2018.
Travis Strikes Once more was teased during the January 2017 reveal conference of the Nintendo Switch. Suda was present for the live event, and appeared on phase to show a promotional image of Travis Touchdown wearing a shirt that said "Travis Strikes Again"; notwithstanding, no mention of the No More than Heroes series was made. Suda said in a later interview that this was a purposeful pick, as he wanted the tease to characteristic Travis himself as the fundamental focus. The game was formally announced equally Travis Strikes Again: No More Heroes in an August 2017 Nintendo Direct, forth with further reveals at the PAX Westward event a few days later. Suda noted that the title's ordering, placing the serial' name after Travis Strikes Again, was to allude to the fact he does not consider this game a direct sequel simply instead "the offset of a new gamble, of a new serial for Travis" but that yet otherwise takes place in the No More Heroes universe. Suda too stated that Travis Strikes Again serves as "something of a stepping stone on the route to No More Heroes 3", and hopes to make a truthful sequel if the game proves successful plenty.
On November 14, 2018, Grasshopper Manufacture announced that Travis Strikes Over again would receive a physical edition which would exist distributed by Nintendo. The concrete version of the game is too bundled with a season pass. The developers have confirmed that some of the boosted content will include a new playable character, a new scenario, and a new phase. The start DLC pack was later confirmed to include a scenario for Badman, as well as series-recurring character Shinobu Jacobs as a playable graphic symbol, while the 2nd pack includes a new scenario for Travis, a new phase for the game Killer Marathon, and Bad Girl from No More Heroes as a playable character. Grasshopper further confirmed that Robin Atkin Downes would exist returning in the role as Travis, and that Steve Blum had been cast as Badman. Kimberly Brooks and Kathryn Fiore were confirmed to return in the roles of Shinobu Jacobs and Bad Daughter respectively, while Greg Ellis was cast to play a new dominate character, Brian Buster Jr.
A PlayStation 4 and Windows version were released on October 17, 2019.
Reception [ ]
Travis Strikes Once again: No More Heroes received "mixed or average reviews", according to review aggregator Metacritic.
Several reviewers for Famitsu noted that the concept of switching between different "games" was a unique approach that offered the game a constantly refreshing sense of presentation, praising the game'southward ability to make the player want to keep playing in order to find out what happens adjacent. The visuals and combat of the game were also praised for their explosive style and satisfying feedback, though a few reviewers felt that at times the combat could cease upward being a bit of a grind.
The Switch version of the game met internal expectations for sales, reaching 24th on the eShop best sellers chart. The PS4 version did non place in the top 30 in its week of release.
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